The difference we have with ChatGPT is that it doesn’t so much present a threat to the university experience, but rather directly into the heart of the purpose of a university education – its ability to ‘teach you how to think’. There have been shadows of this in the past, for instance the hostility towards Wikipedia (Coomer 2013), the emergence of essay mills, not to mention simple, now common place tools such as spell checkers and calculators. I remember vividly a very angry professor in the early 2000s telling me that reading lists with hyperlinks would make students baby birds, with wide open mouths expecting to be spoon fed. We’ve pretty much moved through all those advancements in technology and realised their benefits, but this one, I would argue, is different. Not because it does not have its benefits, but because of the sheer volume and scale of what’s coming will be meaningfully different and ultimately challenge the foundations upon which we measure that ability to think – university assessment.

 

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https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=AI

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=Ethics

 

Read the full article at: katelindsayblogs.com

On Thursday, Microsoft researchers announced a new text-to-speech AI model called VALL-E that can closely simulate a person’s voice when given a three-second audio sample. Once it learns a specific voice, VALL-E can synthesize audio of that person saying anything—and do it in a way that attempts to preserve the speaker’s emotional tone.

Its creators speculate that VALL-E could be used for high-quality text-to-speech applications, speech editing where a recording of a person could be edited and changed from a text transcript (making them say something they originally didn’t), and audio content creation when combined with other generative AI models like GPT-3.

 

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https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=AI

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=Ethics

 

 

Read the full article at: arstechnica.com

Most Metaverse business projects will be dead by 2025

McKinsey forecasts market value of $5 trillion by 2030, Citi says up to $13 trillion, but Canalys doesn’t agree

CANALYS CHANNELS FORUM The metaverse is a solution looking for a B2B problem – that problem being how to help Meta CEO Mark Zuckerberg drum up billions of dollars in revenues – and it’s going to fail in the not-too-distant future.

That is if you believe the good folk at Canalys, who are seemingly already buffing a gravestone for Zuck’s version of the internet that we recently pointed out nobody really wants.

“Is the metaverse the next digital frontier or an overhyped money pit?” asked Matthew Ball, chief analyst at Canalys, at the company’s Channels Forum in Barcelona.

“Tens of billions of dollars have already been invested, costs and delays to Meta’s own progress is a barometer.

 

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Read the full article at: www.theregister.com

As a platform company, our approach to workplace productivity and collaboration is to ensure the software experiences we deliver can benefit users on all their favorite devices. In that spirit, today we are announcing several ways we are partnering with Meta to provide customers with more choice and security as they venture into the metaverse.

First, we are bringing Mesh for Microsoft Teams to Meta Quest devices. Mesh for Teams builds on years of research and Microsoft Cloud innovation, from Azure Digital Twins to Dynamics 365 Remote Assist and Teams video meetings. It is designed to help people gather virtually in the place where work happens on any device, including smartphones, laptops and mixed-reality headsets. Mesh for Teams with Meta Quest Pro and Meta Quest 2 devices will enable people to connect and collaborate as though they are together in person.

 

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Read the full article at: blogs.microsoft.com

The Register has reported from Gartner’s Symposium event in Australia, where the intraverse was described as, “an interactive space that melds an intranet and a metaverse”.

Gartner reportedly encouraged attendees to not “think of a metaverse as a single thing to build”, but instead “a collection of techs such as augmented reality to be used as a training or collaboration environment, or a way to add AI avatars as a customer service option”.

 

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Read the full article at: www.techradar.com

A new type of cancer therapy that uses a common virus to infect and destroy harmful cells is showing big promise in early human trials, say UK scientists.

One patient’s cancer vanished, while others saw their tumours shrink.

The drug is a weakened form of the cold sore virus – herpes simplex – that has been modified to kill tumours.

Larger and longer studies will be needed, but experts say the injection might ultimately offer a lifeline to more people with advanced cancers.

 

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https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Cancer

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=Research

 

Read the full article at: www.bbc.com

Those weird “loved ones come back from the dead to visit you” stunts pulled by celebrities like Kanye West may soon become a reality through your digital assistant.

At Amazon’s re:MARS conference, the company announced it’s working on a feature that can synthesize short audio clips of a person’s voice and then reprogram it as longer speech. Amazon’s Senior Vice President and Head Scientist for Alexa, Rohit Prasad, showed off a demonstration where, as TechCrunch described, “the voice of a deceased loved one (a grandmother, in this case), is used to read a grandson a bedtime story.”

 

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Read the full article at: gizmodo.com

Two of the biggest names in entertainment are coming together to create a virtual space aimed at kids, through a new partnership between Fortnite developer Epic Games and Lego. “We are excited to come together to build a space in the metaverse that’s fun, entertaining, and made for kids and families,” Epic CEO Tim Sweeney said in a statement.

Details are scarce — and the concept of a metaverse remains a murky one — but the companies say that whatever it is they end up building will be designed as a family-friendly virtual space from the beginning. “The Lego Group and Epic Games will combine their extensive experience to ensure that this next iteration of the internet is designed from the outset with the wellbeing of kids in mind,” the companies explained in a press release.

 

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Read the full article at: www.theverge.com

Yuga Labs, the creator of the Bored Ape Yacht Club (BAYC) NFT, has announced it is raising $450 million at a $4 billion valuation. The NFT company said the funds would be used to scale its team and operations, which it confirmed includes a new metaverse project called Otherside.

The metaverse project, Otherside, will integrate avatars from a number of NFT projects, including BAYC. Earlier this week, Yuga Labs tweeted a teaser that a metaverse project powered by its new ape-themed crypto coin, Ape Coin was in the works.

Among the investors are Andreessen Horowitz along with gaming studio Animoca Brands and cryptofirms FTX which are both already associated with YugaLabs.

Google, Samsung, Adidas as well as celebrities such as Colin Kaepernick, Shaquille O’ Neal, Steve Aoki, and Timbaland among others also invested in the funding round.

 

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https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=Coinbase

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=NFT

 

Read the full article at: www.zdnet.com

The critical concern for any metaverse beginner would pertain to the ways in which metaverse can change education. How will the metaverse change education? The big question brings many doubts to mind alongside emphasizing particularly the specific parts of the metaverse, which might play a role here.

A broader classification of the metaverse would bring you face to face with four important concepts such as augmented reality, lifelogging, virtual reality, and mirror worlds. All of these concepts provide a detailed impression of using metaverse technology to drive use cases in the education sector. Let us learn about these four aspects of the metaverse with a brief overview of each of them.

 

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https://www.scoop.it/t/securite-pc-et-internet/?&tag=crypto-currency

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=Coinbase

 

https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=NFT

 

Read the full article at: 101blockchains.com