What the research says is that the brain does process information in different ways, but that doesn’t necessarily mean that a “visual learner” can’t learn by listening, or even that they’ll learn poorly. There is precious little research that says a student will learn ‘more’ if taught ‘their way’–especially if all students are ultimately assessed the same way in the end.

But that doesn’t mean that learning modalities aren’t real. Processing new information in different ways has different effects on how we understand that information. We might benefit from seeing something first, then touching it next, then listening to someone explain it, then seeing it again, and so on. It’s not a linear process.

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The Columbia team, which includes research engineer Daniel Sims BS’14 and postdoctoral researcher Yonghao Yue, designed and fabricated a flexible lens array that adapts its optical properties when the sheet camera is bent. This optical adaptation enables the sheet camera to produce high quality images over a wide range of sheet deformations. Sims will present the work at the International Conference on Computational Photography (ICCP) at Northwestern University in Evanston, IL, May 13 to 15.


“Cameras today capture the world from essentially a single point in space,” says Nayar. “While the camera industry has made remarkable progress in shrinking the camera to a tiny device with ever increasing imaging quality, we are exploring a radically different approach to imaging. We believe there are numerous applications for cameras that are large in format but very thin and highly flexible.”


If such an imaging system could be manufactured cheaply, like a roll of plastic or fabric, it could be wrapped around all kinds of things, from street poles to furniture, cars, and even people’s clothing, to capture wide, seamless images with unusual fields of view. This design could also lead to cameras the size of a credit card that a photographer could simply flex to control its field of view.

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The Amphibian SCUBA diving simulator, a research project from the MIT Media Lab, lets users experience the underwater world through a high presence virtual reality system. The system includes a motion platform, Oculus Rift head-mounted display, snorkel with sensors, leg-motion sensors, and gloves that enable motion detection, temperature simulation, and physical feedback of objects. Captured sensor data is fed into a processing unit that converts the users physical motion into virtual movement in the Oculus app.

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Dr Dan Jenkins leads the human factors and research team at DCA Design International, working on a range of projects in domains including medical, transport, consumer goods and industrial products. Lisa Baker is a Chartered Ergonomist of the CIEHF and senior human factors researcher at DCA Design International. Here, in advance of an interactive workshop they will present at Design Council, they discuss the necessity of designing from a strong evidence base.

Sourced through Scoop.it from: www.designcouncil.org.uk

Great design from http://www.dca-design.com/

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The classic Volkswagen camper bus, a fan-favorite roadster beloved by hippies for decades, is rumored to be making a comeback. At the recent New York Auto Show, a board member from VW confirmed an electric version of the camper was in the concept stages at the company. It really only makes sense to take the …

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